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Pacific Fleet app for iPhone and iPad


4.6 ( 5296 ratings )
Games Action Simulation
Developer: Killerfish Games Pty Ltd
5.99 USD
Current version: 2.11, last update: 6 years ago
First release : 19 Sep 2012
App size: 108.7 Mb

"It really has too much detail and logic to be dismissed as an arcade game."
- Neal Stevens, subsim.com

"One of six games you should have played in 2013 (but probably didnt)."
- Owen Faraday, pockettactics.com

Pacific Fleet is turn based game set upon a detailed simulation depicting naval warfare during World War II.

Check out the full game trailer at:
http://www.youtube.com/watch?v=8k7dq_0fPPc

Features:
- All new graphics depict the greatest war at sea in stunning full 3D
- Historically based ships, aircraft, weapons and dozens of ship upgrades
- A unique blend of deep strategic planning combined with quick tactical decisions
- Play as the US Pacific Fleet or Imperial Japanese Navy
- 90 combat zones to battle through on your way to victory
- Single Battle and Multiplayer Hotseat modes
- Complete 44 achievements
- Sink ships with realistic buoyancy physics, not with hit-point bars!
- Submarine warfare and carrier operations with dive bombing and torpedo bombers
- Dynamic weather, shore bombardments and night engagements
- Target specific ship subsystems to sink or cripple the enemy
- 17 playable ships
- 8 playable aircraft
- Random ship placement, wind, weather and night engagements make each play-through unique
- NO ADVERTISEMENTS. NO IN APPS. ONE PRICE = FULL GAME.

Join us on Facebook for latest news and ongoing discussion with the developer:
http://www.facebook.com/pages/Pacific-Fleet/313315455431274

Pros and cons of Pacific Fleet app for iPhone and iPad

Pacific Fleet app good for

Its a good game but I find it annoying that if I wanted to play with someone I have to pass my device. Can you please add a multiplayer server that auto connects to the nearest player please.
Very addictive and challenging game. Realistic ships with fantastic detail. Strategy intense! Tons of ships and missions. I love it!
Im giving this game 5* for what it is, though there are some frustrating aspects Ill detail in a bit. PROS: - Casual, fun, blowing up ships and watching them sink is very satisfying. Provides just enough variety and requires just enough thought to keep it from being boring while remaining something you can visit whenever you have spare time and still have fun with, without having to invest too much brain power or time. - Play as submarines, destroyers, cruisers/battleships, or carriers, each of which plays quite differently (cruisers and battleships are very similar, so I lump them together). CONS: - Subs are very dependent on starting location, because they are slow as heck. Get placed behind an enemy group and you may as well restart, because you will never catch them, theyll just slowly pull away. This is realistic (speed really is a submarine’s weakness), but not fun. - Torpedoes are maddening on the U.S. side until you buy the two upgrades (then they are fine). - Similarly, without buying the RADAR upgrade, firing on enemies is just a guessing game. No amount of "player skill" is ever going to let you judge the gun elevation correctly, especially since each ships gun is different. Again, though, this does not require real money (nothing in the game does) and is rapidly acquired after only a few missions. - Carriers are useless at night and too squishy regardless: one hit and they become floating targets since they cant launch aircraft while their flight deck is on fire. - Island levels are rather frustrating. It’s difficult to target the little things on the beach you are supposed to hit, and radar can’t help you. This is again, realistic – radar can’t spot some building on an island from a mile out to sea – but again not fun. It seems like the developers thought sea battles would get monotonous so they wanted to try something to break them up. Nice idea, but the island levels were not the right answer. I powered through them, and actually got better at using my dive bombers because of them, but I always groaned when I saw I had to endure one to progress through the game. PACIFIC vs ATLANTIC: - IN GENERAL: Pacific is by far the more casual of the two, though neither really reaches "sim" level. - BIG DIFFERENCE: In Pacific, torpedos last one turn. You fire them directly at static enemy ships. In Atlantic, torpedoes take two or three turns, so when you fire them, you have to "guesstimate" how far they will go each turn and where the enemy target will be when they finally reach it. Subs in either game are already borderline useless unless they are placed optimally to attack an enemy ship (because they are slow and their torpedoes are inaccurate and short-ranged), but in Atlantic the extra variables make submarines an extreme challenge to use offensively, to the point of frequently being frustrating. - BIG DIFFERENCE: No island battles in Atlantic (at least not 18 battles into the campaign) which is good because island battles are universally hated. - BIG DIFFERENCE: The radar is uncannily accurate in Pacific, making the game much more casual (while shell drift keeps it from being too ridiculously easy). In Atlantic, the radar is so inaccurate, its really a mere suggestion, which can be maddening. - Pacific requires you to spend "renown" (the in-game currency, which is fortunately not something that you can buy with real money... this is not a F2P money sucker) to upgrade your ships; Atlantic sells you the ships fully upgraded. - In Atlantic you have to spend renown to replace your lost ships; in Pacific, you dont. This makes losing ships more of a penalty in Atlantic. - You can withdraw from battles in Atlantic without having to SCUTTLE your ships (and therefore wipe out all their crew experience). Which is better? Thats a matter of opinion. I like and play both a lot, but they are quite different. Try the free versions of each, and if one or both entertain you, buy the full versions. They provide a lot more gameplay and I find I play them several times a day when I have downtime, so well worth the money.
Buy it once, and use strategy to simulate either side in campaign mode. I can only hope they expand on it! Best game in the App Store. Money well spent
Well worth the money its only a few bucks to play a fun addictive game. Ive completed both missions time and time again and still one of my go to games,I hope there are some updates for this game its a blast
An excellent little game. Obsessively detailed yet immediately accessible. Immersive but lively. I am out of accolades so ill leave you with this plea: Please, please bring me the European Theater: Model the Hood and the fearsome Bismarck. Let me run wild through the allied shipping lanes with a Wolfpack of U-Boats. Fairey Swordfish over Taranto. Build a dynasty.

Some bad moments

Im not sure what everybody was so happy about with this game. Is is one of the worst most frustrating games I have ever purchased. Do not recommend.
Entertaining to a point. Not worth the money really. Doesnt have the depth of other naval warfare games. Attacking land bases is freaking pointless and tedious. If your using an aircraft carrier, they will always be targeted first and always within gun range from the start. Its hard to position them before the enemy gets a hit on them which usually takes them out for the rest of the game. No aircraft carrier followed by escort would ever get within range of enemy naval guns, so its an absurd set up. Save your money buy a better game.
This is a good game but the Atlantic Fleet sequel is WAY better. I wish they would undate this one to match.
This game needs more work. Atlantic fleet is better structured game. I bought the full version of Pacific Fleet and its missing range finder and course adjustments. Kinda cheesy
Absolutely worthless game wit a over the top learning curve. Save your money.
An attempt at recreating Fighting Steel on the o ld PC onto the ipad. Interesting enough for a couple of minutes. Each side has a winning strategy..and if you are a history buff, you know the drill. Learn or know it and you cannot lose a battle without trying hard. Minimal tech upgrade tree, once you have radar 90% of your shots hit. 45 battles, boring and repetitive after about 8, replay is play from the other side, an editor wouldnt have helped anyway. No character, zero replay ability and oh, every scenario starts with enemy ships in close trading broadsides. The computer game of old got it right. Naval warfare is about closing to range strategies, strengths and not about hammering away with main guns at arms length. As general interest waste of ten minutes, fine, get the freeware version. At cost, this one got just about everything wrong. One star.

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